- Games
-
News
News Categories
- Reviews
- Questions & Answers
- Community
Kairo is a first-person puzzle game set in a minimalist landscape. The player journeys through the ruins of a civilization long departed, discovering artifacts and clues about the disappearance of its inhabitants along the way. I was really looking forward to this game—it's premise tantalized my inner Indiana Jones. Kairo both disappointed and exceeded my expectations and, while it was a fun road, it's not one I'll be inclined to take again, nor will it stick out in my memory.
Although Kairo's controls are intuitive, both with the keyboard and mouse or a gamepad, it can take a minute or two to become acclimated to the quick speed of camera angle changes. It may feel awkward or jerky at first, but works just fine once you're used to it.
The puzzles in the game are not groundbreaking, but they are still enjoyable and somewhat challenging. Each ruin has a set of machines that must be turned on in order for the main device to initialize, thereby allowing you to progress to the next area. Geometry is, in keeping with the landscape, a major factor in the puzzle design, testing everything from your ability to recognize mathematical sequences to your macro-scale billiards skills.
There is a “hint” option in the game menu which will reveal three clues—increasing incrementally in the depth of the guidance they provide—to help you if you are stuck. This is unlikely to happen unless you are incredibly lazy or, in my case, stumble upon a series of rooms in which the environment is interactive, but there are no clues as to how you should manipulate it. Play the game, and you'll see what I'm referring to.
There is no story per se. Kairo is all about interacting with a desolate landscape and glimpsing clues as to the demise of a dystopian society. You are essentially a martian, or perhaps even a ghost, exploring the skeletal remains of a collapsed civilization that is glaringly similar to another we all know...
While I appreciated the minimalism at work in both the environment and the “story” progression, I found myself enjoying the atmosphere more and caring less about the former inhabitants of the world and the overall message the game conveys. In the end your journey does serve a purpose, but Kairo is unlikely to appeal to anyone looking for a deep, captivating, or ambitious plot.
The 3D world of Kairo is made up of very basic geometrical shapes, usually being combined to almost give the appearance of a more complex structure. While that doesn't sound very interesting, it actually works.
There are buildings and rooms, of course, but they are very simplistic and have little or no beautifying adornments, nor would they be a welcome addition. The grittiness, sparseness and colors (or lack thereof) pervading each room is part of what creates the game's strongest characteristic: its ambiance.
The soundtrack—composed by “Wounds” (aka Bartosz Szturgiewicz)—is, in my opinion, the strongest aspect of Kairo. It can be eerie, futuristic, ethereal and unnerving and serves to both enhance the impact of the visuals as well as shape the emotional experience of the player.
Yes, there is a “secret ending” and some glyphs to collect, but I don't know that they are compelling reasons to replay the game. It's difficult to achieve good replay value on puzzle games because once you've already solved the puzzles (or the VAST majority of them) it is difficult to muster the interest to go back and do it all again.
For $7.99 on Steam, this game is a decent investment. Expect about 4-6 hours of gameplay unless you are trying to rush through in an attempt to feel like the all-powerful gamer of the universe.
0 Comments
Developer Spotlight: Sean HoganSoundtracks can be one of the largest components of a game that the player takes with them after they complete it. Those songs can remind us of the things we experienced while playing, and they're all such wonderful memories.
7 Comments
Don't Starve Together Closed BetaKlei Entertainment is now accepting closed beta applications for their highly anticipated multiplayer update to Don't Starve: Don't Starve Together. Sign up today for your chance to get access!
0 Comments
Never Alone: A story of a cold journey at the top of the worldNever Alone is a game inspired by a story told by the Iñupiat, the natives of Alaska. The story is about a girl and her fox that must travel through dangerous lands in order to stop an endless blizzard that threatens the lives of their people.