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After failing to reach its original kickstarter funding goal, Insurgency (a previously popular hardcore FPS mod) was released for early-access on Steam in 2013 with a badass take on the Modern Military Shooter. After roughly 300 hours in-game (and roughly 10 years of FPS experience), it's hard not to sound biased when describing this game. Varied and well constructed maps, refined gun-play and networking, intense sound design combined with low-health characters, exclusively objective-based gametypes and an emphasis on balance, creates a highly skill-based hardcore shooter that plays well, and (with the help of 3 free updates so far, each adding one or more maps/guns/attachments) has kept me coming back.
As to be expected from most modern military shooters (MMS) these days, the stock customization of characters is quite limited, but here, it is bolstered constantly by the modding community in the Steam Workshop. Skins for guns, characters, equipment and more are constantly pumped out giving plenty of cosmetic options, while they remain client-side only, meaning they are only seen by the person who has installed them, and do not affect another's screen.
HOWEVER, the negative aspects of client-side skins must be addressed. In an FPS clearly competitive in intention and nature, client-side skins are unacceptable (it is currently August 2014, and Insurgency is constantly changing, so keep that in mind). It would be quite easy for me to go into a competitive game, load up a skin for an enemy soldier that's bright pink or something similarly silly for realism combat, and boom, obvious, pink silhouettes all over the place.
That said, I believe it would be quite easy for them to implement a no-skin server or server setting, so the gripes will only remain for open public servers that allow client-side skins.
When considering the replay value of a game, specifically an MMS, one must keep in mind that this "value" varies wildly from person to person, and consists of many factors that influence how much enjoyment one gets out of returning to a game after a short break: including preference of types of game mechanics, depth of those mechanics, preference of play-style, typical match length, pacing and many more.
For me, the most important factors to replay-ability are level-of-fun of an average game, brainpower required to play, accessibility, and how much time/effort you commit once you decide to play.
Insurgency shines in all of these areas - every single gunfight is threatening, loud, within 100 meters distance, and takes 1 bullet in the right place to end, while only requiring a maximum of 8 or 9 button presses to execute(counting all actions like leaning or shooting as one). Games last anywhere between five minutes and two hours depending on the game-type, and even if PvP makes you wanna throw up, there are several game-types of PvE against bots in highly modified versions of EVERY SINGLE in-game map
What you'd expect to see: "Kill X of these", "Do X of those things", with a few flavor achievements added in.
PvP is my go-to, but PvE vs bots is still quite enjoyable, and with such consistent updates, I don't see the game getting stale soon.
The graphics are what they need to be to execute all of the mechanics required by the game, plus they look great as well. Shadows hide players properly in darkness, while flashlights properly illuminate. Fog and tall grass obscure as they should, and desert camouflage against tan buildings works very well and is probably my best example of this aspect, although you'd be better off seeing it in something other than text...
Wonderful sound design from beginning to end, even including the voice acting.
Some of the best gun sounds in any game I've played to date. The M249 SAW is one of the most terrifying pieces of engineering to be showcased in Insurgency, and you will never forget its sound when you get suppressed for the first time. I still get the shit scared out of me by AK47s right next to me -_-
Small-company voice overs that range from impressive and immersive to cringe-worthy and belly-laugh-inducing.
".......Quit gagglefucking, SPREAD OUT"
-Security Demolitionist
As a multiplayer FPS, Insurgency is a gem among similarly colored rocks. Objectively speaking, it is superior in many ways to AAA games of this generation - balance being the primary factor.
Considering the competitive nature of the game, the class system is set up in a clever way. Each team is assigned two squads of soldiers, and each soldier assigned a class. Each class is given a particular amount of points to allocate into their equipment, tailored to the team they joined (AKs for Insurgents, M4s for Security for example), this includes armor and extra ammo, a backup pistol, extra attachments or even a single-fire rocket launcher, each costing an appropriate amount of points.
Another interesting addition, not typically seen in FPS these days is an equipment-based weight system. No longer are these the days of "hold your knife for extra speed", now your weight as a character is affected by your load-out, and as a result: your run/movement speed is also affected.
Other pieces of this game stand out, but aren't necessarily integral to it being a great multiplayer game, one in particular (especially so in this case considering the extremely low-health damage model of players) is the simulated bullet penetration. Depending on the caliber of your equipped weapon, bullets will travel a proportionate distance through materials, appropriately losing damage and penetration through each (not the actual numbers but 1x pen through wood, 1/4x pen through concrete as an example), and even additional ammo types are available for those who want to more effectively damage certain materials.
If the mechanics themselves aren't enough to get you on-board then take THIS: dedicated servers, voting systems, anti-cheat, easy-to-use interface, less-than-toxic community, newly released ranking/stat tracking system...............we done here? :3
The game developers are working with professional gamers to tentatively produce a game capable of high-level competitive play that is easily understandable, intense, reliable, entertaining, and subject to an extremely high skill ceiling taking into consideration the size of maps, variance of loadouts/strategies/tactics and possibility of an evolving competitive meta-game.
One of the more exciting situations in Insurgency is when you've joined a random match online with thirty or so people and both teams have managed to rally on their squad leaders and follow orders. The intensity is never as high as it is when two squads of opposing fighters see one another at the same time and open up with their first waves of grenades, tracers and smoke, or when you walk up behind an unsuspecting Insurgent with a knife and pray the gunfire covers your footsteps. Insurgency is a simply constructed FPS that is enjoyable to the core, and provides the tools for both intense, hardcore squad battling and silly, quite out-of-the-ordinary shenanigans (for example, I've had some silly situations utilizing the in-game chat system, which emits your voice in a small area around you whenever you use the in-game voice chat, allowing enemy players to hear your communication)
There is a decent amount of difficulty considering you die in 1-2 bullets depending on the caliber and can get punished quite hard for playing poorly, but if you have the capacity to learn in any way, after a couple rounds in PvP or PvE against bots you'll know what's going on.
Squads can communicate with their squad members across-map with radios and members of other squads by walking up to them and using in-game voice chat in proximity. Friendly fire is often enabled, and tends to get newer players who don't pay attention kicked from the game.
This game literally has to be in 1st person perspective or it would not work conceptually, tactically, strategically or competitively. The cover and bullet penetration systems are reliant on the perspective, and the hip-fire system is implemented in such a way where it remains fun, but also quite difficult, as in 1st person, you have to aim from the hip by aiming the barrel of the weapon as opposed to the traditional crosshair + "static weapon in the corner"
15 dollars (although it's currently on sale for 7ish) has gotten me THREE. HUNDRED. HOURS. Not much more else to say.
Overall, Insurgency is one of the better FPS that exists at the moment, and it's currently being patched with about 1-2gb per month of hotfixes/patches/free content. It has all the integral parts to a successful competitive game both in balance and features, and adds much more to make the experience intense and fun. If you have the inclination towards more realistic, action-based gameplay, and hardcore/tactical FPS, I'd highly recommend picking this one up ASAP [$14.99 retail, $7.69 on sale at the moment on Steam (August 2014)]
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Thank you very much :] Also, after trying for about five minutes, I was unable to find out how to edit the title upon seeing that it was cut off.
reply iLuvKittyCatz on Aug. 11, 2014, 1:56 a.m.
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I noticed that you weren't able to put in your full title. I'm pushing out an update right now that allows for longer user review titles.
reply Malero on Aug. 10, 2014, 5:28 p.m.