Antichamber is a first-person puzzle game full of illogical paths between rooms and hallways that makes you feel like you're trapped in an M. C. Escher painting. Imagine walking out of your bedroom into a hallway, taking 3 steps and then realizing that you left your keys in your bedroom. When you turn around and open the door to your room, you find that your room has inexplicably been replaced by a completely different room. Concepts like this add an extra level of depth to many of the puzzles in Antichamber. While this may seem like a frustrating game mechanic, the developer of the game was kind enough to add a fast-travel feature into the map system that allows you to go back to any area that you have previously been.
While playing Antichamber, you may get stuck and/or frustrated. Take the creator of Antichamber, Alexander Bruce's advice and just take a break from the game. I'm so glad that I read this before I started playing; there were a few times that I felt a strong urge to browse the plethora of Antichamber videos on Youtube to find answers. But when the credits started rolling at the end of the game, I was sad that it was over, and I'm very glad that I did not succumb to these urges. One of the reasons I wanted to mention this is that reading past this point may rob you of the pleasure of discovering the many aspects of Antichamber. It's an amazing game full of problem solving and thought provoking narrative.
Shortly after solving the first puzzle, you will be presented with an inaccessible door labeled "The End". When I first saw this, I couldn't tell if it was the end of the first level of many levels to come, or if it was a trick. It's neither. Read More →
There's not really a story in Antichamber. There's no promise of cake when you finish and you're not trying to find a lost loved one or any type of treasure. There is however a most untraditional method that Antichamber uses to convey what most closely resembles a story in the game. Read More →
The Antichamber soundtrack consists of some soft background music and what seem to be random animal & nature noises. But are they random? Read More →
I really enjoyed the cel-shaded graphics of Antichamber. While they may seem plain, they're also very clean and polished. Read More →
Every image that you come across gets printed onto a wall in the very first room/map room. When I look at my wall after beating the game, it's almost completely full. Read More →
I beat the game in a little over 8 hours. I've managed to find more things to do after beating the game, and I'm sitting at 12 hours on my Steam library. I think that people smarter than I could complete it quite a bit faster, so I'm going to estimate that you will get anywhere between 6-10 hours to get to the end. Read More →